What are the key steps to visualization success in MicroStation V8i (SELECTseries 3)?

What are the key steps to visualization success in MicroStation V8i (SELECTseries 3)?

Hi I am Jerry Flynn, and I am Bentley’s
resident visualization specialist with over twenty-five years of visualization experience.
I can help you learn how to achieve better realistic rendering and animation results
with your models and scenes. Please come and join me for a learn session
whether it be an instructor led course or an on demand class.
And see for yourself just how easy rendering and animation can be once you know how to
do it. This is precisely where I come into the picture,
I have helped thousands of users successfully visualize their projects over the past twenty
years, so why not let me help you too. Ok, so MicroStation’s camera, like a point
and shoot camera, has auto-focus, it has one point, two point, three point perspective.
You can open up the Define Camera tool and see all these different options, um, Camera
Position, Orientation, View Information, Display Depth, Control Movement. There’s a ton of
things that you can do with the Define Camera tool.
Uh, you can look in your Render Settings and see that we also have Depth of Field, so that’s
just an option if you want to render depth of field effects, and then you have different
f-Stops that you can choose from. So, large aperture, 1.4, More blur, stop down,
Less blur. We also um let you set the uh antialiasing
quality, and that’s important to know if you’re going to be using uh a rendering
Depth of Field effects, you would want to use Very High and even Custom, so you could set it as high as 1024. Samples, and then you have different antialiasing filters, uh Gausian would be
the right choice for most renderings and especially if you’re rendering Depth of Field effects.
If you look in the Render Settings, uh you can also go to the Advanced tab and there’s
even some more settings that are on the Advanced tab pertaining to the camera such as Iris
Blades, Iris Rotation, Edge Weighting. You can also get at the adjustments for Stereo
Output, so you can set the stereo, we output both Anaglyph and Side-by-side, um you can
set the convergence distance. Uh I want to mention here we added this uh
Focal Distance tool, um, and you can also um, get at lens distortion here.
I didn’t highlight it, but you can see that you can set lens distortion.
So you could with a positive value, uh, you could get a barrel distortion, and with a
negative value, would give you a pin-cushion effect. So here’s a depth of field example, actually this is without depth of field, and if you
add depth of field, you’ll see here that the background is blurry, but the all-important
beer is in focus. So, no depth of field, with depth of field.
And here’s another depth of field example, um, I got this design from El Corte Ingles,
and uh, so here without depth of field. And I want to focus on this red shoe, so here’s
with the F2.8, with the antialiasing samples at 1024 and I thought well, let’s go with the
1.4, so I actually used a 1.4 with a 9 Blade Iris with an Edge Weight of 90, so a bit of
a bouquet effect. But it draws your attention to the shoe in
focus, the all-important red shoe. So another cool thing that we added in SELECTseries
3 was the ability to render using a spherical projection, so basically a spherical lens.
And if you render a high-res image like you see here, then you can use the Deval-VR panorama
viewer, it’s free, and I’ll bring that up now.
And you’ll be able to see that with the panorama viewer, you know, I can look all
around, zoom in, and it’s super high-res, high quality, perfect, no seams.
Uh, one thing to note is that you would need to um basically mirror the rendered image in
Photoshop, uh, around a vertical line. Um, it will be reversed if not.
You’re viewing it in a panorama viewer. And to render a spherical projection, you
just say Use Spherical Camera Projection in your Render Settings. One-click option when
you render, you’ll end up with a, um, spherical projection.
Uh, one other note when you do render one of these guys out, uh, you want to always
use a 2 by 1 aspect ratio. So this image rendered here that I just displayed
was 10,000 by 5,000 pixels. You saw me add that 3D mouse to my pot when
I was cooking up the good visualization and that was for good reason, uh the 3D mice from
3DConnexion, these things are really cool once you start using one of them you’ll
see why, uh, rather than go click icons and do all kinds of stuff to manipulate your camera
view you can simply use one of these devices, they’re really cool. They are a great productivity
tool, it’s not simply about visualization, it’s about manipulating the view, so even
in the course of working on your model, rather than constantly be using different view, uh
icons and what not, you can manipulate view with the device. They’re pretty cool.

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